Showing posts with label game team. Show all posts
Showing posts with label game team. Show all posts

Saturday, September 26, 2015

What to do in another world





I got to experience a really weird thing last week. I'm working on a new game team at school this semester, and we're working in virtual reality. We have tech that hasn't been released to the public yet, and it's really neat!

But, working in VR has a lot of things that you have to work around as you develop a game for it, especially with the specific tech we're using. Rooms can only be so big, you can't have horizontal movement, can't have chairs, and you can't have objects on the floor that players might walk through. 

I was warned what happens when you walk through objects in VR, but I wanted to experience it myself - can't be that bad, right? Nah. It was.

I put my leg through a box. My initial reaction was more along the lines of, "haha, this is strange, my whole body is telling me to move hahah okay, that was weird  hahahaha" but within the next 20 minutes, I felt so sick that I had to sit and stare at the wall for a few hours - retching, phantom pains, and the feeling of absolute dread. 

All in all, the after effects lasted for about 7 hours, but that was probably more on me. I couldn't handle the feelings of disphoria and depression, and I spent a lot of time pining over how bad I felt rather than how it was slowly going away.

It was a cool experience. Awful in the moment, but still a cool experience. 

I look forward to when I can share more about this project.

Monday, April 14, 2014

Game Team Showcase!

Well, my game team did it

Freshmen games aren't taken very seriously (for obvious reasons). I was told only one freshmen team gets onto the end of year student showcase, but I heard there's two others? Whatever, we still got onto the showcase too.

I'll share the link to the download as soon as it gets put on the school game gallery. I've played the intro, and it's super spooky!








I got behind on my work though, haaa. As an artist, I don't really get to hear any deadlines. All the programmers hear them in class and from their friends, so I think they just don't realize that the artists don't get the same treatment? Game teams aren't a requirement for us, so we hear literally nothing.

But, that meant I had to work 28 hours straight on my remaining work because SURPRISE! Everything had to be done right away. I don't mind, but there's a lot of things I wish I could have fixed/done differently. At least I know for the future?

I definitely have a goal to be more professional when it comes to deadlines; that's what I focused on already through all of this, but it didn't always work out as planned

Thursday, March 13, 2014

Game Team Cityscape

I really love working on a game team; it's been a super fulfilling experience. 

I haven't really done much because there's two other artists, but I was given a pretty big project to tackle this week. I had to draw a cityscape from a topdown view in only a few days. I didn't get as far as I had hoped, but after this Friday, I'll have more time to finalize it.

Click for full view!

Sketch

Color Blocking

Work In Progress Shot 1

First Final Draft

Sunday, March 2, 2014

game team dump 1

I'm behind on my game team work. I'm the concept artist, so the other artists depend on me. Without the concepts I produce, they can't start their assignments. 

I'm only a day behind though, so it's not that bad.

Here's a bunch of stuff from my first deadline:


Color Palette






I'm supposed to get a t-shirt from them eventually too so I guess that's cool